Escaping the Void
Escaping the Void.
You are an astronaut who is woken up to a crisis. The ship is offline and you must hurry to fix it before you are sucked into a black hole!
We are both very new to game development. Oulsen started out with Unity and C# in june 2020 with some knowledge of html/css/javascript. ProtoCap, who is an artist, always wanted to create games, but never knew how. We combined our knowledge to create the game.
Everything in the game is build by us in 72 hours for Ludum Dare #47.
Only some SFX sounds are from freesound.org
- Art/Sprites: ProtoCap
- Animations: ProtoCap
- Code: Oulsen
- Lighting/UI: Oulsen
- Audio Music/SFX: Oulsen
- Mechanics: Oulsen & ProtoCap
- Level design: Oulsen & ProtoCap
Comments
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A cool little game. Simple and generic idea, but is has an interesting story behind it and the graphics as well as the lighting were quite impressive.